As a child, I was introduced to a lot of art.
However, this was not art that hung in galleries, nor was it something I came across in craft fairs. I never had many opportunities to visit art galleries as a child.
The only art I was ever really exposed to was the art of video games. Back then, of course, this medium was rarely referred to as "art". For me, they were simply games.
The visual aesthetic of these game worlds was something I mistakenly took for granted, for this would only be a fleeting moment in time.
I played games at the height of the PS1/PS2 era. As games evolved, the original aesthetic of the game world in which I grew up gradually became lost.
My "Levels" series aims to revisit the early art of my childhood.
As I return to this nostalgic game world, I find that it is baron and long abandoned to the recesses of time. Perhaps it is just the nostalgia speaking, but I wish to pay tribute to the cinematic platformers I traversed all those years ago.
However, this was not art that hung in galleries, nor was it something I came across in craft fairs. I never had many opportunities to visit art galleries as a child.
The only art I was ever really exposed to was the art of video games. Back then, of course, this medium was rarely referred to as "art". For me, they were simply games.
The visual aesthetic of these game worlds was something I mistakenly took for granted, for this would only be a fleeting moment in time.
I played games at the height of the PS1/PS2 era. As games evolved, the original aesthetic of the game world in which I grew up gradually became lost.
My "Levels" series aims to revisit the early art of my childhood.
As I return to this nostalgic game world, I find that it is baron and long abandoned to the recesses of time. Perhaps it is just the nostalgia speaking, but I wish to pay tribute to the cinematic platformers I traversed all those years ago.